Battlefield 3 Close Quarters Assignments Tips Certification

A guide to all the Battlefield Hardline weapons

Battlefield Hardline is the first in the Battlefield series to be developed by Visceral Games, meaning that the weapon line-up is a little different than in previous entries.

Overall you’re looking at 54 weapons to explore, with weapon types dictated by the multiplayer class you choose. There are also 20 gadgets and five grenades that you can use too.

You’ll recognise some of the weapons from previous games, but you’ll soon realise that the way you acquire the Battlefield Hardline weapons requires a different tack.

That’s because Hardline allows you to buy weapons and other equipment using the in-game cash you earn while playing multiplayer, rather than having to unlock them. You can choose which weapons you want to unlock first and then kit them out with up to four attachments of your choice – one each of the optic, accessory, grip and barrel varieties.

Because this a cops-vs-robbers take on the Battlefield series, there are also a few caveats on which faction can use which weapon. If you want to use a weapon tied to a specific faction across both the cops and criminals side, you’ll need to obtain a weapons license.

In order to do so, though, you’ll have to get 1250 kills with said weapon and then pay $50,000 for the license itself.

Don’t forget to read our full Battlefield Hardline review as well.

Battlefield Hardline Classes

Operator
The Operator’s main function is as the front fighter, but also the medic of both the Police and Criminal forces. They use assault rifles and carbines for the attack, as well as medical gadgets to heal their teammates.

It’s the best class for beginnings to the Battlefield experience, but also the least versatile due to the lack of offensive gadgets.

Mechanic
The Mechanics are the vehicle and gadget specialists for both sides, and use submachine guns (SMGs) and a wide range of gadgets to attack. Those gadgets include repair tools for vehicle upkeep, grenade launchers and sabotage bombs to destroy enemy vehicles.

Particularly effective at close range, the Mechanics do struggle for ammunition supplies.

See also: Battlefield Hardline multiplayer tips and tricks

Enforcer
The Enforcers act as the support class for the Police and the Criminals, equipped with heavy battle rifles and shotguns as well as ammo boxes, explosive charges and ballistic shields.

These are the big hitters, excellent as close or ranged combat, thanks to the combination of heavy weaponry and gadgets.

Professional
Equipped with bolt-action sniper rifles and semi-automatic Marksmen Rifles for long-range attacks, the Professionals are the stealth and intelligence experts. To complement their long-range weaponry they also have machine pistols for the close combat scenarios.

The Professionals can use laser tripmines and decoys to create enemy traps, cameras to search them out and even utilise stealth training to move silently through enemy territory.

Operator Class Weapons

1) Carbines


RO933

This is the very first carbine you pick up in Battlefield Hardline and is one of the weapons that you’ll find perfectly balanced in terms of power, range and accuracy. It’s a great all-rounder first weapon, and you can use it as a cop and a criminal.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 15
Accuracy – 40
Hip Fire – 0
Range – 50
Stability – 68

Magazine Size – 30 rounds
Ammo Capacity – 31/124


SG553
This cop-specific carbine isn’t as good an all-rounder as the RO933, but you’ll find its high accuracy and damage will give you the edge over your enemies.

Price – $21,600 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops only

Damage – 24
Accuracy – 69
Hip Fire – 0
Range – 50
Stability – 79

Magazine Size – 30 rounds
Ammo Capacity – 31/124


AKS-74U

If you’re playing as the Criminal Class, the AKS-74U is the baddies’ equivalent of the SG553. But it’s actually got better stats, which could make the difference in that last-minute close-quarters combat.

Price – $21,000 for Criminals and $50,000 for Cops
Unlock – None
Faction – Criminals

Damage – 28
Accuracy – 78
Hip Fire – 0
Range – 32
Stability – 73

Magazine Size – 30 rounds
Ammo Capacity – 31/124


G36C
This is another cop-specific carbine. It’s the most expensive, but we’re not particularly keen on the G36C. There’s no stat that makes it special apart from the fact it has significantly less horizontal spread than the other carbines and assault rifles.

Price – $21,000 for Criminals and $50,000 for Cops
Unlock – None
Faction – Criminals

Damage – 24
Accuracy – 40
Hip Fire – 0
Range – 50
Stability – 65

Magazine Size – 30 rounds
Ammo Capacity – 31/124


CAR-556
This is a high-capacity carbine and is pretty special. So much so that you’ll only grab it if you pre-order the game, have bought a Deluxe Edition or managed to score it in a special Battlepack. What you’ll love about the CAR-556 is its larger 40-round magazine size, meaning you don’t need to save up for the extended magazine for this weapon.

Price – Free
Unlock – Pre-Order/Deluxe Edition/Battlepack
Faction – Cops and Criminals

Damage – 24
Accuracy – 60
Hip Fire – 0
Range – 50
Stability – 75

Magazine Size – 40 rounds
Ammo Capacity – 41/124


ACWR
Known as the Adaptive Combat Weapon, the ACWR does exactly what it says on the tin. It’s a lightweight, modular rifle that’s highly versatile in battle. Again, you can only get it via pre-order, the Deluxe Edition or a Battlepack.

Price – Free
Unlock – Pre-Order/Deluxe Edition/Battlepack
Faction – Cops and Criminals

Damage – 24
Accuracy – 30
Hip Fire – 0
Range – 50
Stability – 75

Magazine Size – 30 rounds
Ammo Capacity – 31/124

2) Assault Rifles


M16A3

This is your base assault rifle for the Operator class and can be used only by the cops. It comes equipped with the Vertical Grip by default.

Price – $37,500 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 24
Accuracy – 53
Hip Fire – 0
Range – 60
Stability – 55

Magazine Size – 30 rounds
Ammo Capacity – 31/124


M416
The M416 is an old favourite of ours in Battlefield games. It’s been around since Battlefield: Bad Company and is the assault rifle with the highest rate of fire at 850rpm – so the cops had better watch out.

Price – $50,000 for Cops and $43,800 for Criminals
Unlock – None
Faction – Criminals

Damage – 24
Accuracy – 50
Hip Fire – 0
Range – 60
Stability – 48

Magazine Size – 30 rounds
Ammo Capacity – 31/124


AKM
This assault rifle is another Criminal exclusive and deals more damage than any other assault rifle or carbine in Battlefield Hardline. However, that comes at a price – heavy recoil and a slower rate of fire at 600rpm.

Price – $50,000 for Cops and $12,00 for Criminals
Unlock – None
Faction – Criminals

Damage – 36
Accuracy – 45
Hip Fire – 0
Range – 50
Stability – 40

Magazine Size – 30 rounds
Ammo Capacity – 31/124


ARM
The ARM is the final assault rifle and is based on a modified AK47. It has a larger magazine capacity than other assault rifles.

Price – Free
Unlock – Operator Syndicate Assignment:
Operator Assignment 2 (Unlock G17)
Purchase 10 operator specific guns and/or gadgets
Unlock Operator Gold Service Star 1, which requires 200 Assault Rifle kills, unlocking the operator’s tier 4 Reputation track in 10 different matches, collecting 15 First Aid Pack Coins and 15 Revive Coins.
Faction – Cops and Criminals

Damage – 24
Accuracy – 73
Hip Fire – 0
Range – 50
Stability – 65

Magazine Size – 50 rounds
Ammo Capacity – Not known

3) Pistols


92FS
Similar to the RO933 in the Carbine weapon class, the 92FS is the first pistol you get your paws on in Battlefield Hardline. It comes with Improved Iron Sights as standard.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 34
Accuracy – 40
Hip Fire – 0
Range – 20
Stability – 55

Magazine Size – 15 rounds
Ammo Capacity – 16/80


P226
This pistol is all about high damage and stability. That makes it very accurate, especially for close-range combat, although it will excel at medium-range attacks too.

Price – $17,400 for Cops and $50,00 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 55
Hip Fire – 0
Range – 30
Stability – 60

Magazine Size – 12 rounds


CZ-75
Offering the highest damage in the Pistol class, the CZ-75 is also one of the most consistent for accuracy, even from the hip.

Price – $50,000 for Cops and $6,00 for Criminals
Unlock – None
Faction – Criminals

Damage – 34
Accuracy – 50
Hip Fire – 73
Range – 20
Stability – 40

Magazine Size – 16 rounds


G17
This is the standard pistol carried by enemy patrols in Battlefield Hardline, meaning you can pick it up very early in the single-player game. It’s also very accurate for multiplayer, as it has low recoil and the highest accuracy.

Price – Free
Unlock – Operator Assignment 2:
Operator Bronze Service Star 2, which requires 10 Assault Rifle Kills and healing 10 teammates.
Operator Bronze Service Star 7, which requires 25 Assault Rifle kills and collecting 5 Revive Coins.
Faction – Cops and Criminals

Damage – 34
Accuracy – 60
Hip Fire – 0
Range – 20
Stability – 65

Magazine Size – 17 rounds

Mechanic Class Weapons

1) SMG/PDW


MP5K
This is a shortened version of the classic security arm, the MP5, but because of that it’s actually a very versatile weapon. The MP5K is the first one you get access to in Battlefield Hardline.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 34
Accuracy – 50
Hip Fire – 0
Range – 20
Stability – 74

Magazine Size – 20 rounds
Ammo Capacity – 21/126


M/45
This cop-specific SMG is a good one for those wanting an easy-to-use weapon. It has a relatively low rate of fire and medium power to reduce recoil. However, it does have a rather short range and is fairly inaccurate, so use wisely.

Price – $9,000 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 30
Hip Fire – 0
Range – 20
Stability – 76

Magazine Size – 36 rounds


UMP-45
This is supposed to be a counterpart to the MP5, but it’s a lot more powerful. With those .45-calibre rounds, however, you’re looking at a weapon that’s much more difficult to control.

Price – Free
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 40
Hip Fire – 0
Range – 20
Stability – 55

Magazine Size – 15 rounds
Ammo Capacity – 16/80


MPX
Cop Mechanics can treat themselves to this rather awesome SMG/PDW in Battefield Hardline. It has the fastest reload time in its class, which might just make you the man/woman of the match when time gets tight.

Price – $19,800 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 50
Hip Fire – 0
Range – 30
Stability – 74

Magazine Size – 30 rounds


K10
Another cop-specific SMG/PDW is the K10, which offers the highest rate of fire of any infantry weapon in the game. Of course, to counter-balance that, the K10 has very low accuracy. You can forget about using it anywhere else apart from at close range.

Price – $33,000 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 10
Hip Fire – 0
Range – 30
Stability – 78

Magazine Size – 25 rounds


UZI
Then for the criminals you’ve got the Uzi, which comes with the extended magazine as standard. Anyone who likes fighting up close and personal needs this weapon as a crim, because it has a three-hit kill thanks to its high damage. At medium range it’s also very accurate.

Price – $50,000 for Cops and $18,000 for Criminals
Unlock – None
Faction – Criminals

Damage – 34
Accuracy – 50
Hip Fire – 0
Range – 20
Stability – 78

Magazine Size – 32 rounds


P90
A very useful weapon for the criminals, the P90 comes automatically equipped with a torch and suppressor for infiltration. It also has a larger magazine size for fewer reloads.

Price – $50,000 for Cops or $30,000 for Criminals
Unlock – None
Faction – Criminals

Damage – 28
Accuracy – 20
Hip Fire – 0
Range – 50
Stability – 78

Magazine Size – 50 rounds


FMG-9
This bizarre folding gun is actually based on the Glock 18 and can be easily concealed and disguised. Both the cops and robbers can get their hands on this SMG through the Mechanic Syndicate Mission.

Price – Free
Unlock – Mechanic Syndicate Assignment:
Mechanic Assignment 2 – Unlock Bald Eagle
10 Mechanic specific guns and or gadgets purchased
Unlock Mechanic Gold Service Star 1, which requires 200 SMG kills, unlocking the Mechanic’s tier 4 reputation track in 10 matches and collecting 15 Repair Tool and 15 Anti-Vehicles Coins.
Faction – Cops and Criminals

Damage – 21
Accuracy – 50
Hip Fire – 0
Range – 35
Stability – 74

Magazine Size – 32 rounds

2) Revolvers


.38 Snub
This is your default sidearm as the Mechanic and can’t support any attachments apart from the Laser Sight. It does the lowest damage of the revolvers and has the smallest ammo capacity, but it does have a high semi-automatic firecap – great for finishing off wounded enemies.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 34
Accuracy – 80
Hip Fire – 0
Range – 30
Stability – 80

Magazine Size – 5 rounds
Ammo Capacity – 5/45


.357 RS
Equipped with a Ghost Ring Sight by default, the .357 RS does equivalent damage to the .44 Magnum, but is less accurate so it’s better for close-quarters combat. It does have the highest cylinder capacity, though.

Price – $16,800 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 60
Accuracy – 65
Hip Fire – 0
Range – 37
Stability – 20

Magazine Size – 8 rounds


.44 Magnum
This powerful 6-shot high-calibre revolver excels at close range, although you’ll have to cope with the high recoil. It also has the added boon of having the longest range of the revolvers, but a slightly slower fire rate.

Price – $50,000 for Cops and $16,800 for Criminals
Unlock – None
Faction – Criminals

Damage – 55
Accuracy – 60
Hip Fire – 0
Range – 50
Stability – 10

Magazine Size – 6 rounds


.410 Jury
This revolver is accessible to both the cops and the criminals, and offers the shortest range, but also an upside. Instead of using bullets, it uses .410 shotgun shells as ammo, giving it a rather significant edge at close quarters.

Price – Free
Unlock – Mechanic Assignment 2:
Mechanic Bronze Service Star 2, which requires 10 SMG kills and repairing five vehicles
Mechanic Bronze Service Star 7, for which you need 25 SMG kills and to destroy 10 vehicles with Sabotage
Faction – Cops and Criminals

Damage – 50
Accuracy – 10
Hip Fire – 0
Range – 15
Stability – 10

Magazine Size – 15 rounds
Ammo Capacity – 16/80

Go to page 2 for the Enforcer and Professional Class weapons

Battlefield 1 presents the biggest shift in weapons technology since the series jumped from 1942 to the modern day. Gone are thermal scopes, laser sights, and underslung launchers. On deck are the satisfying chak-chak of bolt actions, literal telescopes on long rifles, and cavalry sword charges. Tanks are deadly but few in number—BF1 focuses on its infantry combat above all. is less about picking attachments and more about swapping weapons to suit the map, mode, and preferred engagement range. This guide lists and describes the weapons for each class, their variants, and their best uses.

As of March 2017, we’ve updated this guide to cover the numerous weapon changes and adjustments in the as well as the new French guns added in the DLC. Be sure to study up on the changes to your preferred weapons in the sections below.

Some of the statistics noted in this guide were obtained from , a haven for data on Battlefield weapons across the entire series. 

ASSAULT

Automatico M1918 

Unlock rank: 0

At a zippy 900 rounds per minute (RPM), the Italian-bred Automatico is a bullet hose; at a meager 25 rounds per magazine, it’s a greedy bullet hose. Still, at close range, it’ll quickly ice whoever falls beneath your crosshair. You’re likely to nab only one kill (or two with lucky headshots) on average per magazine, so always keep track of the nearest solid piece of rubble to stop and reload. It excels in cover-heavy maps with close engagement ranges such as Amiens or Argonne Forest. Pair it with a pistol packing a roomy magazine—the P08 or 1903 Hammerless is ideal—as you’ll frequently resort to your sidearm to finish an enemy after the Automatico inevitably runs dry.

Since the Winter Update, the Automatico has seen a slight improvement to its considerable vertical recoil, so it won’t kick upwards as much as before with a steady hand on the mouse. The feisty SMG also took a steep hit to its horizontal recoil—that’s the uncontrollable side-to-side variation of where bullets go as you fire—so it’ll quickly dump accuracy if you’re trying to land shots on someone beyond its speciality up-close range. It yet shines indoors and tight outside areas such as trenches, so be sure to get in close.

Variants: Like most Assault SMGs, the Automatico favors hipfire and mobility over carefully aimed shots. The starting Factory variant provides the best accuracy recovery after each spray, an important consideration given the gun’s blistering fire rate. The Trench version is best suited for fast hit-and-run playstyles with its boosted hipfire stat. (Don your gas mask for perpetual immunity to gas grenades with no downside to your hipfire accuracy.) The Storm variant’s foregrip offers a more balanced recoil and stability pattern at the expense of accuracy, good for small bursts. 

MP 18 

Unlock rank: 0

The MP 18’s modest 550 RPM rate of fire sits on the low end of the SMG spectrum, but the rest of its stats boast a German-engineered pedigree for the discerning trench-hopper: a relatively spacious 32-round magazine, faster bullet travel, and a forgivingly small recoil pattern that’s easily controllable during hipfire. Pick the MP 18 for a frontliner custodian; while the Automatico shocktroopers swarm to an objective, follow close behind for mop-up shots and more predictable pressure damage. It won’t shine in knife-fight ranges like its frenetic cousin, but its strong accuracy can see you out of tough spots with trust and practice. 

The MP 18’s workhorse nature has only improved post-Winter Update, as its already manageable vertical recoil has been nudged down in intensity by a few decimal figures; just shy of rivaling both the Hellriegel and the new Ribeyrolles for most manageable SMG. Translated into on-field performance, that means less time dragging the mouse down to compensate and more time comfortably landing hits on an enemy. If your playstyle favors mid-range engagements, consider equipping the Experimental variant—the multiplied recoil effect from the third bullet of its 3-round burst is cozily low now. With practice, you can rhythm your trigger pulls to mimic automatic fire while keeping a firm control on the bullet spread.

Variants: The default Trench variant with its hipfire bonus is a sturdy all-rounder for most close-quarters maps. The other two variants are more specialized: the Experimental affixes a lens sight and tightens the shot group to a 3-round burst, turning the MP 18 into a primordial M16 of sorts—you’ll want to dance on the border between close and medium range for optimum effectiveness—while the Optical just adds the lens sight without the burst fire. Again, keep your distance if you prefer either variants; your damage and control go up at the expense of hipfire accuracy which can quickly send you to the spawn menu if someone blitzes at you.

Hellriegel 1915 

Unlock rank: 10

The Hellriegel is the flashy, watercooled unlock once you reach level 10 on the Assault kit. Consider it as the P90 of BF1: it pumps bullets at a decently fast 650 RPM from a staggeringly deep 60-round drum magazine. Its clearing power feels quite unrivaled in the SMG category; where the Automatico and MP 8 would’ve long clicked empty, the Hellriegel can continue sweeping a trench or a room like a heartless mobster. It thusly performs quite exceptionally on most maps, even the vulnerably open Sinai Desert areas. The Hellriegel rewards aimed fire and controlled bursts with a wonderfully low first shot recoil multiplier; that means your first bullet will typically land right where you’re aiming and subsequent shots won’t suffer from as big a kick if you need to rock and roll on the trigger. Don’t get overzealous with your ammo because of that drum magazine—the reload animation is agonizingly long, and you only have two extra magazines in reserve before you’re bingo, so keep a friendly Support nearby for those tasty ammo pickups.

The Hellriegel’s sheer clearing power stands uncontested after the latest patch updates. Even though it’s received a hefty bump to its horizontal recoil, it’s still capable of racking secondary and even tertiary kills through carefully controlled sprays down the sights. Try tap-firing on targets lingering at further ranges to capitalize on its low first-shot recoil, but you should ultimately close the gap to negate the bouncy bullet deviation and play to the SMG’s strengths of long full-auto bursts.

Variants: The Factory variant is the only version available for the Hellriegel. As such, it provides balanced stats for both accuracy and control. 

Ribeyrolles 1918 (They Shall Not Pass DLC)

(Gif via Ascend Winter)

Unlock requirements: Obtain 50 kills with the Automatico Factory variant & 20 headshots with the MP 18 Optical variant

The Ribeyrolles is the French entry to the Assault’s SMG repertoire, but it looks and functions more closely to a full carbine than a compact automatic with its magazine-fed ammo. Its stats paint a peculiar picture: At a measly 25 rounds, it won’t boast the same chain-kill crunch as the Hellriegel. It putters bullets at the same 550 RPM rate as the MP 18, so its pace dims beside the sizzly Automatico. Beware its vertical recoil on full-auto fire, as its barrel will jolt upwards at a rate just behind the Automatico in severity. 

Like the rest of the new firearms introduced in BF1’s first DLC, the Ribeyrolles encourages an alternative playstyle for its given class. The proof lies in its positives: the best damage range of any SMG—23 damage per bullet up to 15 meters and dropping to just 15 damage per bullet at a whopping 50-meter distance—and the smallest horizontal and first-shot recoil value. It’s essentially a longer-range MP 18 emphasizing point-defense or offense with aimed fire over hip sprays. It’ll quickly falter in the close-quarter kingdom shared between shotguns and feudal Automaticos, so it isn’t recommended for direct pushes, a bold contradiction of the Assault’s primary role. Rather, use it for ambushes: pop out of blind corners and trench ditches to nail a few surprised victims, then retreat to cover to reload, moving forward when the way is clear.

Variants: You’re awarded the Ribeyrolles’ sole Factory variant after accomplishing its unlock requirements (see above). A bipod curiously dangles from the barrel’s business end, but it won’t see much use with a traditional run-and-gun playstyle or objective blitzes on infantry-focused maps such as Argonne or Fort Vaux. Still, it’ll amusingly quirk some eyebrows for returning some laser-beam-accurate fire during a panic prone or a sporadic pause against a low wall or window sill. The Factory’s ironsights offer a refreshingly clear sight picture, a plus for the Ribeyrolles’ prowess at aimed shots.

Model 10-A 

Unlock rank: 1

The Assault’s assortment of shotguns largely follows the basic boomstick principle: blast out a shot, pump in the next shell, and optionally utter a witty one-liner. Each shotgun deals the same damage per pellet with key differences in spread rate and pellet count, a balancing move to encourage preference in either precision or chaos. The Model 10-A is as straightforward as shotguns get, but its pump-action crawls the slowest out of the available trio and it’ll deliver a mighty upward kick on each trigger pull. It conversely boasts the highest pellet and shell count, so rigid aiming consequently isn’t a crucial requirement to dominate up close. Anyone roughly within 15 meters will likely turn into Swiss cheese if you point the 10-A in their general direction, but an obvious rule of proportion for shotguns skyrockets their killing power the closer you get to your target, as you’ll maximize the amount of pellets striking meat instead of concrete. It’s a wonderfully wicked weapon for blind-corner ambushes and indoor defense; take it bunker-clearing in the Argonne Forest or Monte Grappa maps for silly fun.

Variants:  The Factory is an adequate close-quarters starter variant with a decent mix of accuracy and control, but its Hunter brother is a straight upgrade with its added barrel choke that tightens the pellet spread and effective range by just a touch without hampering its raw stopping power closer in. 

The Slug variant predictably works better at range with its lens sight and slug shots, but you’ll need slightly better aim to compensate for the lowered damage. The Winter Update has strengthened the Slug with a faster flying projectile and increased one-hit lethal range. The latter in particular has turned the Slug into a considerably strong pick for eliminating single enemies lulled into a false sense of security at distances beyond normal shotgun kill ranges. 

M97 Trench Gun 

Unlock rank: 1

The M97’s strengths closely adheres to its namesake: a fast-pumping bludgeon to smash through a chokepoint filled with targets. Its fire rate is nearly double that of the 10-A, so it’s awesome at dispensing quick and constant punishment with particular impact against clustered groups of foes. Stay mindful of its lowered pellet count—14 compared to the 10-A’s beefy 20—and 5-shell load, as you can quickly flatline your damage if you lose control of its spread or bottom out at inopportune moments if you hammer too fast.

Variants: Opt for the Backbored variant for hipfire spam, as it’ll calm the jumpy recoil into a manageable rhythm. The Hunter’s choke is ideal for slower, patient shots, but it’s a bit antithetical to the M97’s inherent speed. If you’re indoors, grab the Sweeper; it’ll edge closer to the 10-A in pellet count and damage but exacts a toll on recoil.

12g Automatic 

Unlock rank: 1

The 12g is the model tool for spontaneous interior decorating of the hole-shaped variety. It’s a buzzsaw of a shotgun, slapping out its 5 shells at a relatively blistering 257 RPM thanks to its recoil-action thumbing its nose at the quaintness of pump-action. It further brings the lowest spread pattern and directional kick of any shotgun, but its pellet count sits at an unimpressive 11. That means your shots will need to be pretty square-on to quickly drop someone, but the 12g will often have the final say over cold numbers due to its propensity at spewing out pellets in seconds. Its tighter spread helps with softening up enemies a bit further out from the traditional close-up range, and it’s a good counter against 10-A users who need to scoot in to volley back with effective fire. Like the M97, it’ll decimate pairs and squads, and it’s a good roamer shotgun to carry into open areas alongside a strong companion pistol such as the Auto or Bulldog Revolver.

Variants: The Hunter offers the best ranged damage for the 12g, but it isn’t reliable for chaining kills quite like the Backbored or the Extended—the former is a little less squirrely but will shorten the effective range while the latter ups the shell count to 7 at a slight recoil cost. Overall, the Extended best fits with the 12g’s capability to blast out multiple victims before they can blink.

Sjogren Inertial (They Shall Not Pass DLC)

 (Gif via ZGamers) 

Unlock requirements: Obtain 50 kills with the Model 10-A Slug variant & accumulate 15 kills with the M97 Trench Gun Hunter variant in one round

Looking like a cutting-room cast-off from a Fallout design session, the Swedish Sjogren falls in line with its brethren boomsticks as a capable close-range punisher. It spits shells at the second-fastest rate behind the 12g Automatic, and its 13-pellet count—a new middle ground between the 12g and M97—provides enough flak for a one-hit kill at around 20 meters and below if you keep your circle reticle on center mass. Avoid mindless spam-fire with the Sjogren; unlike the Model-10, it needs most of its pellets to strike true to deliver a frag instead of a wounding. As oxymoronic as it sounds, this is a marksman’s shotgun. Take patient swipes with your mouse to ensure each click centers on an actual silhouette, and you can chain five kills with all five shells loaded in the Sjogren.

Variants: The Factory variant is all you get for completing the Sjogren’s unlock assignment, but that’s more than enough for a stellar hipfire rating and adequate recovery control. Remember to shoot carefully!

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